![]() ![]() Options to stay healthy in the mid-game also make sure you retain that +10% Science bonus into the mid-game. For Knowledge players, this means increased consistency and increased science in the early game. With Rising Tide, expeditions are going to be more numerous. If any of you play Knowledge extensively, you'll know it's early game almost entirely relies on abusing Field Research and getting those first 5 virtues to get extra % culture and decreased culture costs on all future virtues. Liberation Army is also just that much better because capturing enemy outposts in the ocean means you can reposition them once they're cities.Ģ) Knowledge early. Given how fast it grows and how it doesn't fight back or aggravate aliens upon death, this is a great buff to Might. Secondly, if you land coastally or in the ocean, killing Hydra Coral with submarines / gunboats / melee ships is going to give you lots of free science. First of all, mid-game health seems far more accessible what with the diplomatic traits and agreements you can sign that will increase your global health. This is my list of strategies that may be viable in RT.ġ) Picking Might as your first Virtue Tree. In vanilla Beyond Earth, there's a few strategies the game sorta rewards you for - that with Rising Tide seem to be rewarding play a lot more. ![]()
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